Exhibitions history
Art exhibitions, showcases, & competitions
Exhibition History
* indicates awarded work
Exhibitions and Showcases Curated / Co-Curated
- 2018: Miami @ Play (with Clay Ewing, Lien Tran and Diliana Alexander), 155 S. Miami, Miami, Florida, USA ISBN:978-0359852192
- 2017: Smithsonian American Art's "SAAM Arcade"(with Chris Totten, IGDA Baltimore, IGDA-DC, et al.), Smithsonian American Art Museum, Washington, DC, USA ISBN:978-1364585259
- 2017: Games for Change Festival, Co-Curator (with Naomi Clark) - Civics and Social Impact program and showcase/salon
- 2016: Blank Arcade (with Emily Reed), Hannah Maclure Centre , Dundee, Scotland ISBN: 978-1-365-24574-9
- 2015: Indie Arcade: Coast to Coast (with Chris Totten, IGDA Baltimore, IGDA Philadelphia, IGDA-DC), Smithsonian American Art Museum, Washington, DC, USA ISBN: 978-1364585259
- 2015: Advances in Computer Entertainment (ACE): Creative Showcase (with Yoongsoon Choi), Johor, Malaysia
- 2015: Blank Arcade: Games out of Joint (with Poalo Ruffino), Digital Games Research Association (DiGRA) Annual conference, Digital Games Research Association 2015 Conference, Lüneburg, Germany ISBN: 978-1329167346
- 2014: Indies from the Middle – A curated collection of independent games from the Mid-Atlantic States: Smithsonian American Art Museum, December 2014
- 2014: Blank Arcade, Snowbird Digital Games Research Association (DiGRA) Annual conference, University of Utah Entertainment Arts and Engineering, Salt Lake City, Utah, USA. ISBN: 9781312375680
- 2008: Make Me an Offer (co-curated with Nancy Lu Rosenheim), Gallery 350, Illinois Institute of Art, Chicago, IL
Team Constructed works Exhibited:
- 2018 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), University of Hawaii, Hilo
- 2018: Hurl the Harasser (role: developer,designer):Connected Learning Summit (CLS, Massachusetts Institutes of Technology, Cambridge, MA, USA
- 2017: Square Off (role: creative concept direction): Polygon (Vox Storytelling Studio)
- 2015 Delivery Drone (role: project lead), Artscape (Gamescape), Baltimore, Maryland, USA
- 2015 Delivery Drone (role: project lead), Jolt Summit - Newseum, Washington DC, USA
- 2015 Delivery Drone (role: project lead), Baltimore Innovation Week Baltimore, Maryland, USA
- *2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), Advances in Computer Entertainment, University of Twente, Netherlands
- 2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), International Conference on Interactive Digital Storytelling, Istanbul, Turkey
- 2013 Edgar Allen Poe's Tell Tale Heart (role: Design Lead), International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California
Individual Works Exhibited:
- 2022: Critical Gameplay: Wait (custom cabinet and hardware), Serious Fun, Architekturzentrum Wien (Austrian museum of architecture)-curated by Mélanie van der Hoorn, Viena, Austria
- 2021: Critical Gameplay Black Like Me, Afro [Futurisms], Online Exhibit curated by Adia Sykes
- 2021: Critical Gameplay (several games), Gaming the System, et al. University of Miami Gaming Week: UM Gaming 2021 Exhibit, University of Miami Library, Miami, FL
- 2019: International Conference on Interactive Digital Storytelling (ICIDS) Exhibition, University of Utah, Snowbird, Utah, USA:
- The Unbearable Lightness of Meaning
- *Critical Gameplay: Healer (custom game controller)
- 2018: Critical Gameplay: Healer (custom cabinet), Miami @ Play, 155 South Miami, Miami
- 2018: Visiting Artist Solo Exhibit (custom mobile cabinet-UH built), University of Hawaii, Hilo, Hawaii :
- Critical Gameplay: A Very Meaningful Game
- Critical Gameplay: Big Huggin'
- Critical Gameplay: Black Like Me
- Art Heist, White Hat
- 2018: International Conference on Interactive Digital Storytelling (ICIDS) Exhibition, Trinity College Dublin, Ireland:
- Critical Gameplay: Wait
- Newsblaster: Playful Polling
- 2018: Various in "Nothing on the Walls", Bradley University, Illinois:
- Critical Gameplay: Wait
- Critical Gameplay: You
- Critical Gameplay: Healer
- Critical Gameplay: Black Like Me
- Art Heist:
- The Unbearable Lightness of Meaning
- This Game is Poo
- 2018: GEMS Miami Film Festival, Miami, Florida:
- Critical Gameplay: Big Huggin'
- Critical Gameplay: Wait (Arcade Cabinet)
- 2018: Critical Gameplay: This Game is Poo, Different Games, Worcester Polytechnic Institute, Worcester, Massachusetts
- 2018: Critical Gameplay: Wait, Error an exhibition at Gdynia Design Days, Poland
- 2018: Critical Gameplay: Wait , Dizzy Spell, Buntport Theater, Denver, CO
- 2017: Critical Gameplay: Big Huggin-- A Bear for Affection Gaming' File Festival, São Luís, Maranhão
- 2016: Critical Gameplay: Big Huggin-- A Bear for Affection Gaming' 13th File Electronic Language Festival International Independent Games Exhibit, Sao Paulo, Brazil
- 2015 Black Like Me, Blank Arcade, Lüneburg, Germany
- 2015 Critical Gameplay: Big Huggin', Games for Change Indie Booth, New York, New York, USA
- 2014 Critical Gameplay: Big Huggin', Indies from the Middle, Smithsonian American Art Museum, Washington, DC, USA
- 2014 Critical Gameplay: You, A Very Meaningful Game, Advances in Computer Entertainment (ACE2014), Funchal, Madeira
- 2014 Critical Gameplay: You International Digital Media Arts Exhibit (IDEAS),Salt Lake City, Utah
- 2014 Art-Science Museum, International Conference on Interactive Digital Storytelling (ICIDS)- Exhibition, Art-Science Museum, Singapore
- Critical Gameplay: You,
- Critical Gameplay: Bang! (video),
- 2014 Lesley the Lover (in Safe not Sorry), Meaningful Play Conference (Game Gallery), East Lansing, Michigan, USA
- 2014 Critical Gameplay: Black Like Me, Computer Arts Congress / Nano Federal University, Rio De Janeiro, Brazil
- 2014 Critical Gameplay: You Blank Arcade @ DiGRA, Salt Lake City, Utah
- 2014 Critical Gameplay: You Artscape (Gamescape), Baltimore, Maryland
- ~2014 Critical Gameplay: Big Huggin, The Aesthetics of Gameplay, ACM SIGGRAPH Digital Arts Community (DAC)
- 2014 Black Like Me, Big Huggin', Stolen Kisses, 9th Annual Foundations of Digital Games Conference
- 2014 NMC10 Video Programme (varied venues) including:
- 2014 Black Like Me, Magfest, National Harbor, Maryland
- 2013 Black Like Me, Advances in Computer Entertainment, University of Twente, Netherlands
- 2013 Black Like Me, International Digital Media Arts Exhibit (IDEAS), Laguna Beach, California
- 2013 Boston Festival of Independent Games, Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts:
- Critical Gameplay: Wait
- Conversations
- Music Box (Video loop)
- 2013 Critical Gameplay: Big Huggin' Artscape (Gamescape), Baltimore, Maryland
- 2013 Critical Gameplay: Big Huggin 5th Annual Game Play Festival, Brick Theater, Brooklyn, New York
- *2013 Critical Gameplay: Wait 2013 Games for Change (Babycastles Hall of Fame), New York, New York
- 2013 You, A Very Meaningful Game 9th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin
- 2013 Critical Gameplay: Big Huggin' CHI 2013, Paris, France
- 2013 Critical Gameplay: Wait 2013 Different Games Exhibit, NYU Polytechnic Institute, New York, New York
- 2012 Computer Art Congress 2012, 104 (centquatre), Paris, France
- Critical Gameplay: Wait
- Critical Gameplay: Levity
- Critical Gameplay: Big Huggin'
- Critical Gameplay: Black/White
- 2012 Meaningful Play Serious Games Conference, Michigan State University, East Lansing, Michigan:
- Critical Gameplay: Big Huggin'
- Miami Mini Golf
- 2012 Music Box, File Electronic Language Festival, Sao Paulo, Brazil
- *2012 Big Huggin', Artscape:Gamescape, Baltimore, Maryland
- 2012 Big Huggin' (Critical Gameplay), 8th Games, Learning and Society Conference, University of Wisconsin, Madison, Wisconsin
- 2011 7th Games Learning and Society Conference Art Exhibit, University of Wisconsin, Madison, Wisconsin:
- 2010 8th Annual International Digital Media and Art Association Art Exhibit (IDEAS), Emily Carr University, Vancouver B.C.
- 2010 Critical Gameplay: Healer
- Conversations Lite
- 2010 Contrast(digital photography), New Bedford Art Museum, New Bedford, Massachusetts (non-juried, curated)
- 2010 Meaningful Play, Michigan State University, East Lansing, Michigan:
- 2010 Software Studies in Computer Gameplay (Media Showcase and Demo Panel), 28th Conference on Human Factors in Computing Systems (CHI), Atlanta, Georgia
- 2009 Critical Gameplay, International Conference on Advances in Computer Entertainment Technology, Athens, Greece
- 2009 Wait, 7th Annual International Digital Media and Art Association (IDEAS), Ball State University Gallery, Muncie, Indiana
- 2009 Polyglot Cubed, Serious Games Showcase / National Training Systems Association (NTSA), Finalist, Orlando, Florida
- ~2009 Polyglot Cubed, DevLearn 2009, Serious Game Zone, November 10-13, 2009, San Jose, California,
- 2009 Wait, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
- 2009 Music Box, SBGames 2009 Arts Exhibition, Rio de Janeiro, Brazil
- 2009 Critical Gameplay, Solo Game Exhibition, 1100 Cermak Gallery, Chicago, Illinois
- *2008 Meaningful PlaySerious Games Conference, Game Exhibitor: Polyglot Cubed
- 2008 7th Annual Pilsen Together Art Festival, National Museum Of Mexican Fine Arts [photography], Chicago, Illinois
- 2008 Gogh Bot, Make Me an Offer, Gallery 350, Illinois Institute of Art, Chicago, IL
The following is a YouTube Playlist of games, animations and interactive media projects I made between 1990 and now: